04/10/12

Moecchi's Game Review : Dead Space 2

  Another sequel from Dead Space and still, playing as Isaac Clarke an engineer that survived from the giant mining ship "USG Ishimura" curses. I won't write the end of the first sequel here, spoiling is not fun at all. Well, the gameplay isn't changing at all, but the textures and graphic has an improvement. Even though i am a little disappointed about the scary and thrilling sounds/shouts, for me it was weaker than the first sequel. I also learn that the three years since then have been little more than a blur to Isaac--he's in some kind of hospital facility, but has only the vaguest memories of his time there. And almost before you can say "necromorph outbreak," you take control of Isaac as he runs for his life from the hideous creatures who, for reasons that aren't immediately clear, have suddenly appeared and started slaughtering the human population here in the Sprawl, a vast urban area on Titan, Saturn's largest moon. Isaac, who said not a word in the original game, has a voice here, and although he's a bit bland as a character, the intensity of the action that surrounds him makes you feel invested in his desperate struggle for survival. Revealing glimpses into the world of Dead Space--such as a trek through a Unitology center that sheds light on the inner workings of the church whose activity is inextricably linked to the necromorph outbreaks--keep the momentum rolling during the early chapters. The game later falls into predictable rhythms for a while, but it picks up steam again toward the end, as the story goes to some unexpected and exciting places and puts almost as much emphasis on Isaac's struggle against his own demons of guilt and regret as on his battles against the necromorphs. 

Gameplay : 8.5
Graphic : 9.0
Storyline : 8.5

 Overall : 8.7

 

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